Exclusive design for ESL (world's largest esports organization), celebrating CS:GO events in North America.
Step 1: Player-Defined Moment
Step 2: Art
Step 3: Profit
Step 4: Repeat
Constructing DE_SANTORINI. Video credit Max Reiger
Visual improvements to DE_CACHE.
Presenting at GDC's esports Summit with collaborator and pro-player Salvatore "Volcano" Garozzo. I discuss creating the environment art of successful CS:GO levels.
Revealing popular project DE_CACHE.