Designs for ESL (world's largest esports org) celebrating CS:GO in North America.
Step 1: Player-Defined Moment
Step 2: Art
Step 3: Profit
Step 4: Repeat
Constructing DE_SANTORINI. Credits: Max Reiger
Visual updates to DE_CACHE.
Presenting at GDC's esports Summit with collaborator and pro-player Salvatore "Volcano" Garozzo. I discuss creating the environments of successful CS:GO levels.
Revealing popular project DE_CACHE.