TIMELINE

2018

Released two levels: SUB-ZERO and KILLHOUSE.

2017

Interview with e-sports celeb Launders about ESL Dallas, Mapcore, and DE_SUBZERO.


Designs for ESL (world's largest e-sports org) celebrating CS:GO in North America.

2016

Step 1: Player-Defined Moment

Step 2: Art 

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Step 3: Profit

Step 4: Repeat

Photo Credit: Oleksandr "#s1mple" Kostyliev

Photo Credit: Oleksandr "#s1mple" Kostyliev


Constructing DE_SANTORINI.  Credits: Max Reiger


Visual updates to DE_CACHE.


2015

Presenting at GDC's esports Summit with collaborator and pro-player Salvatore "Volcano" Garozzo. I discuss creating the environments of successful CS:GO levels.

2013

Revealing popular project DE_CACHE.