TIMELINE

2019

Showcased the revitalized DE_CACHE for a stadium of 5,000 at New York City’s Barclay Center on behalf of ESL.

The Cache showmatch received upwards of 250,000 unique views online, making it one of the highlights of the event.

The Cache showmatch received upwards of 250,000 unique views online, making it one of the highlights of the event.

With collaborator  Sal “Volcano” Garozzo  and desk host  Tres “Stunna” Saranthus
Being a weatherman.

Being a weatherman.

2018

Released two levels: SUB-ZERO and KILLHOUSE.

2017

Interview with esports caster Launders about ESL Dallas, Mapcore, and DE_SUBZERO.


Designs for ESL (world's largest esports org) celebrating CS:GO in North America.

2016

Step 1: Player-Defined Moment

Step 2: Art 

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Step 3: Profit

Step 4: Repeat

Photo Credit: Oleksandr "#s1mple" Kostyliev

Photo Credit: Oleksandr "#s1mple" Kostyliev


Constructing DE_SANTORINI.  Credits: Max Reiger


Visual updates to DE_CACHE.


2015

Presenting at GDC's esports Summit with collaborator and pro-player Salvatore "Volcano" Garozzo. I discuss creating the environments of successful CS:GO levels.

2013

Revealing popular project DE_CACHE.